![]() Fixed lantern clipping into tree on road near northern exit. ![]() Added some additional occlusion boxes where they were missing. Perhaps only on my working copy, perhaps also for you guys, but anyway, put that back. At some point, I'm not sure when, the tree by the alchemist seems to have gotten accidentally deleted. Fixed some landscape texture seams around the sawmill. ![]() Fixed (hid, really) floating road chunk seam along the river by main entry date. Added some additional foliage around the Uriel sisters' house to fill in the area. Fixed sunken road bit being, well, sunken. Set tents to disable / enable with Khajiit camp. Fixed water records in Complete / Riverwood AI Overhaul patch. Fixed missing lantern in Complete / Dawnstar Claralux patch. For better occlusion coverage with varying landscape elevations. ![]() Changed ETaC added occlusion marker height from 1k to 5k.
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